Blink creates uncontrollable illusion for a certain cooldown
I think its going to qttack the closest enemy
how is this useful? For clutch kills on an enemy who wud have killed you had you stayed, but who himself is low on hp and might die to the illusion? This looks shit
oh it lasts 10 seconds. never mind. Its to clear the creep wave while you jump to other camp. So its for farming. Tho the dmg reduction means it'll only be useful once you get butter/stat items
also good for giving vision too i guess
It leaves like a Spectre Haunt
This shit too
Vengeful Spirit:
Whenever an allied hero dies under your damage aura, an illusion of that hero will be created, attacking the enemy that killed him for 7 seconds. Illusions deal 100% Damage. Illusions are ghosts/not targetable and are visible/known to the enemy.
Maybe if the illu burns the mana of the chasing enemy they will be more discouraged to keep on chasing.
Not sure if it leaves an illu behind or creates an illu when you reach the destination.
But the latter will be great for farming.
Gimmicky as fuck I would say
Blink CD would still help you farm faster since you'd already have BF at lvl 15 if it spawns on blink location (ye having 4 mana burner is cool and all, but manta is most likely enough), if it spawns on pre-blink location you'll most likely survive without the talent if you can cast blink in the first place
it spawns where you stay before blink,not where you land.Since its uncontrollable you can’ even send it to clear the creepwave while farming jungle,you also can’t make it hit the enemy you want(to cancel his blink dagger for example).So for me blink cool down reduction seems the only choice.Not that i think am is playable in 7.07 since his lvl25 talents both look shitty
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ANTI-MAGE:
Level 15: -1s Blink Cooldown OR Blink Uncontrollable Illusion
Dafuq is this? Anyone explain?