This is very old. You don't lose charges if the Meepo that dies is not the one with the Bloodstone (ie, not the main Meepo)
@Zano: Think about it, if you cannot kill the real meepo(bcause he sits afk fountain) and u have like 30 charges then its basicly impossible to win the game. Since meepo will respawn instantly all the time.
I'd think that if a Meepo actually goes for a Bloodstone and manages to get 30 charges, the game had been won anyway and he was kind of trolling...but hey, what can my little 0-meepo games self know?
...Wait...is this the secret counter to the 5 Necro3 strat we were all searching for O:?
Bloodstone does not give his clones any benefits besides respawn cd. Poor item for snowballing early game
whether or not it's op, meepo still dies and therefore his bloodstone should lose charges. Hopefully this gets fixed soon.
who cares. you literary can't abuse this in game and is a gimmick at best.
do you have any idea how much exp/gold can you feed with 25lvl 'suicidal immortal' meepo? you just gonna end up hurting your team instead.
there is a reason I don't make bs on meepo, and not for the one you may think.
as for the semantics, whether it gets fixed or not I honestly think no one cares. but hey if you can't live with it email ice frog. for sure dotabuff ain't gonna fix it.
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You die as meepo and no charges lost. Basically when you get 25 charges at any time in the game you respawn instantly and you can defend the base from anything or even go suicide into enemies as much as you want