All this wall of text and no comments. I got sad for you, here have a comment.
Ain't nobody's got time for dat.
It makes sense during the first 2 seconds of hearing it, but, in reality, it doesn't make much sense and is really not needed. Nobody cares about interaction of void and LC as they are forgotten ATM.
and "If one dueling party dies within the Chronosphere then the bonus damage is not applied until the sphere expires as the duel has not "ended" " makes literally no difference.
If every ultimate had random interactions like this dota would be literally impossible for new players. Its hard enough on us newbs anyway.
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I thought it would make sense and be interesting if Faceless Void's Chronoshere froze the timer of Legion Commander's Duel for the duration of the sphere when cast upon over two duelling opponents.
To clarify: the duration Duel cannot expire whilst inside Chronosphere as "time is frozen", effectively prolonging the Duel.
This combo might be used offensively to help win duels, or as a potential counter to Duel. Overall though I think the interaction would be a buff to LC and duel rather than a nerf for the following reasons:
1. Prolonging a friendly LC's duel with Chrono and insuring the win can be immensely beneficial, especially in the early game when Duel is level 1 and more difficult to use, giving your LC a better chance of completing duels and snowballing.
2. Friendlies can still interfere with the duel in an enemy Chrono if positioned correctly, and so your team may benefit anyway.
3. Duel might be used to bait the enemy into a low impact Chrono thereby weakening their teamfight.
If this amounts to a buff as I suggest then I don't believe its such a big buff so as to make LC overpowered, and if it increases the viability of playing LC as a 1 position carry then it would be a welcome addition to the meta IMO.
(Further balance changes to this interaction might be extrapolated from the "frozen time" concept such as:
If one dueling party dies within the Chronosphere then the bonus damage is not applied until the sphere expires as the duel has not "ended".
And:
If both parties die within the sphere then neither receives the bonus damage as they both truly died at the same moment in time. However, I think this might be stretching the concept too far and nullifying the effects of Duel too much, so I am inclined to want to stick with the above changes only)
Any comments/ideas are welcome.
*(Tested and confirmed - duels do expire inside Chronosphere atm)