depends if you can convince your team to be cooperative with you.
pubs are not about skill. it's about being able to keep yourself and your team calm and focused.
yo op,
ahh normal skill days, I can still remember them like yesterday.. if you want to graduate to high skill and very high skill you'll have to sacrifice enjoying the game and playing your best hero every single time, no room for enjoyment, no room for relaxation, just pure try hard. Also, you have to pick those heroes who are multi-dimensional and have skills that greatly impact the game in the CURRENT meta.
It's fair to say that not everything works in NS, but to make it simple, you really need to have a mindset that you'll dominate your lane.
depends on whos on your team. if there are 4 players who are competent and speak english, it can work. if your team is "jajaja mi carry pudga jajja" youre better off playing carry.
remember mute button is your best friend
Safelane's been working wonders for me. Also shadowblade/glimmer cape on almost every popular mid is they way of life in 2.7k
I feel many of slahser's ways are not legit for normal skill. His windranger aghs daedalus takes too much time to come online for people like us who can't farm efficiently. You don't only have to win mid, you also have to win the other lanes, so something like sb/blink aghs deso will help you do more around the map. As for his sb tiny, I'm not really a fan of that either. Once I learnt how good blink on tiny was I pretty much stopped building sb. Can't comment on other guides as they're really old and/or too niche to fit normal skill
most of his guides work.
Tiny, silencer, windranger are the ones which are pretty easy to pull of. whereas his Anti Mage guide is hard to pull of and very situational.
Idk about shadowblade tiny, it's like if you can't find kills ur now stuck wihtout the potential of blink. Also most ganks I'd pull off with sb I feel blink would do just as well
sb adds 300-450 physical damage to ur combo and gives you attack speed
blink is better for farming, breaking high ground, and fighting 5v5 against people with brains
there are some good guides. His silencer i think its good for normal skill, his Chaos Knight one is actually a good idea but i wont try it in normal skill as i dont know how teammates will react. His windranger is also great, completely changed how the hero is played right now
for his wr guide, I think deso + crit is better than a daedalus, deso helps in roshing ratting and with crit gives more dmg than daedalus. Saw the calculations for it on some reddit thread but not arsed to find it
@Bad Intentions
that's not a general truth, it might be like that for you, but not for everyone.
When I play with peruvians I can't tell if they are saying im getting ganked or that a big taco is coming
But is it really more damage? With daedalus you should hit with about 800-900 when you crit. And it gives you 81 damage.
Crystis gives you like 20( cant remember, too lazy) + 50 from deso so how is that better. For rat yes for teamfights no
can't find the reddit post but the basic math is 30 from crystalys + 50 from deso, with -7 armor and it still has a 20% crit chance, only on something like 23+ armor will daedalus be more effective, and by then your crit's prolly gonna be upgraded to a daedalus anyway
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Before anyone answers "everything works in normal skill" , dont.
Anyways, I've been wathcing slahser's ways on playing heroes different, and he seems to make it work. Are those ways viable for playing in lower skill, since he seems to put an emphasis on early involvement with team over passive farming?