This is probably the worst suggestion I have read for a long time. And I just read through reddits suggested 6.85 changes.
though having amazing farm speed and now potentially amazing late game is too OP, thing have to be balanced a bit'
but at least make it a % percent of your damage, or better, make it a % of enemy mana pool so mana burn scale late game.
Or at least make the damage you get from it 100% not only 60%
Make mana burn scale so that u burn 2-3 mana for every point in agility.
^ ^ What the hell?
I mean seriously is AM not OP enough with fast farm? Making his mana burn percentage-based is totally unbalanced considering he is already attacking so fast with his current base attack time, and will cripple highly mana dependent heroes like Storm, Outworld with LESS amount of attacks. He is already a great counter pick to mana dependent heroes, so if this gets approved, then we are going to see chinese doto every single game, with nobody daring to pick int heroes, dragging the game time to an average of 60 mins. 80 mins if you got Techies too.
imo a little bit more mana burn and then +15 base damage and remove 1 second from the blink would balance him abit
or just 200 more starting hp and a few pts in strength
Techies makes games long because people are scared to make a move, so they sit on the same lane for entire game wating for a gem that will never appear. People are not scared of making a move on a 600 hp weak-ass anti mage.
guys i think am needs more buffs? maybe let manaburn work with lifesteal, k? Oh and he's so squishy for a carry, i think he needs around 2.3 str gain. Why does blink have a manacost anyway? Just remove it theres no reason for it to be there
lol 200 HP? he will have like 800 starting Hp no need for that.
I know buffing his late game will be a huge buff as he already farm fast so if you make him a fast farmer and super strong late game its gonna be imbalanced but then at least make the damage from manaburn 100% instead of 60% so you get 64 damage instead of 38.4
at a certain point the orb effect will be removed like it has been slowly removed from other heros. brood last patch for example. dota is getting easier and soon like lol. lol.
i dont think so. AM is one of the heroes which will benefit very much of Skadi and maybe Satanic. Because it will make his Late game much more potent, but you have to balance this things cuz he already farm fast. If you make him a good late game hero but he reach late game at 35-40 minutes, i think its too much
how would UMAs be OP on AM? People would freak out for 2 days, and then they would realize that it's exactly like when husker, ursa and clinkz stopped having UMAs. AM will still need to farm any UMA he wants to use.
lets say the item progression now is: power shoes => battle furry=> (vlad's maybe =>) manta => abyssal=> bkb => butterfly(or HoT).
how does that change if you let him have a UMA? If you were going to go vlad's can you get MoM or HoD instead? probably not since you want the mana regain and armor aura too not just the lifesteal. So the only times the build changes are when you want raw HP and would normally get Hot, sure skadi and satanic would both be better then HoT. They wouldn't be that much better though and you wouldn't get them every game.
well you can go HotD instead of vlads, and you solve mana with treads switch, skadi i would say will be better than heart most of the time, and thats about it.
UAM wasnt a big thing? Clikz deso?
The whole idea behind my reasoning was to replace vlads/heart with satanic. Eventually so you can skip battlefury if early game is kinda shitty and go for dominator + basi.
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Can we please have manabreak removed from orb list? Ty ColdToad....