People pick mask of madness, led by the logic that if she's the target of any damage at all, she's likely dead anyway.
rop is useless for her, untouchable makes physical dmg irrelevant, you are afraid of magic damage so the goal is just to tank up
3 good builds for her i feel
1) boots tango branch/clarity (against lots of magic , eg gyro + stun lanes)
2) 2 circlet 1 branch 2 set of regen
3) 2 circlet 3 branch 1 regen
treads wand bracer drums aghs is the build, you can get mek after drums if your team can 5man
here aui goes the 2nd build
http://www.twitch.tv/aui_2000/v/10674589
for AS ppl usuually go MoM and moonshard, sometimes ac is viable, too if ur teammates need armor
besides AS-related items, bkb, aghs and hex are the most common purchases, I'd say
"there isnt a single item that increases health and attack speed at the same time."
S&Y does this. 32 AS and 300 health.
S&Y also boosts movement speed by %, which is really nice on an already freakin' fast hero like enchantress. I've seen really rich enchs building heart and pipe, and solar crest if the opposing team's carries are getting their BKBs up. But at that point, if you're losing, something's really wrong anyway.
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her ulti applies damage separate from main physical damage, so armor reduction won't do shit. the only way to increase dps effectively is by increasing attack speed, and there isnt a single item that increases health and attack speed at the same time.
aghs is bad imo cause it's only 50 pure damage per hit bonus (IF it's at max range)
wtf do u get on her? i'm talking offlane ench by the way.
I was thinking, start with two branches, tango, ring of protection, circlet so you can build a wand and basi later. Is mek good?