You can't stop channeling spells with defening blast anymore. Not sure about tp's.
You can change towers agro by clicking on a friendly unit.
^
Yesterday I was playing him and wd ulted I casted def blast xD and it was still going my teammate died #FeelsBadMan I didn't know it's that shit now lolz
LOL i had voker vs tinker mid and i blasted him on trees and he continued Tping while blast XDDDDDD #feelsSadMan
now u have only QQQ to stop it
and no more mega ultra combos with 2blasts cuz now its shit
Walking zig zag with a pattern and when Pudge will about to throw a hook, I'll snap a pattern and then dodge his hook
be wary of turn rate when shift queuing
you will stay in the direction that you're facing when you tp on tower so you might not blink out in time for example
if u manage to attack roshan from the cliff (using long channeling spells on timbersaw/leshrac etc.), it will jsut stay close to it and do nothing even if some1 else attacks him, unless its a melee hero. melee heroes are too close and drag his agro, since roshan attacks the nearest enemy.
-axe culling blade can kill units under shallow grave or borrowed time if its under its threshold.
-if your a riki, cast difusal blade on yourself if you caught a dust.
-lich frost armor can be cast on tower.
-you can eat wards using tanggo
-faceless void time dilation can stop invokers invoke list during clash
i dont know how advanced is this, but as a lane support, u should stay near the river when the first enemy creep wave comes, and stop the ranged creep (*let him attack you) that is supposed to go first, if the offlaner is not a complete idiot.
-You can ruin the life of an initiator just by using instant disables ( hex/vodoo) once u see him coming towards ur team. There are not many initiators with 0 cast point (Tiny/SK/LS/DK got 0CP) and you will disable them most of the time before they pop their aoe.
-Using windwalk things during TP channel.
-Sniper with DragonLance ranges out of the Stone Gaze.
-AM, BM and orb heroes ( u peeps call it UAM now?) can now benefit from orb of venom, quite game changing.
Arc warden's clone (ult) has infinite stacks of any item such as drums of endurance, difusal blade, etc, provided that you don't use stacks from your actual hero, what i mean by this is no matter how many you use on clone stacks on main are not touched. Not sure how it works with Urn of shadows. Have fun abusing.
MKB doesn't work on buildings in general. You can miss even with MKB attacking the T3 from lowground.
U can get elder titan's spirit into ur snowball while casting. RP on deliver. Cast will not stop when the spirit is in
u can solo rosh with ursa @ 2 or 3lvl by stacking W 2 times on him and walk on the edge of the roshpit and hit him from there so u avoid beeing hit while he walks back on his spot do this 2 times and then stay afk killing him
you can pull aggro from creeps even if your lane is empty (by clicking on enemy hero in other lanes)
some backswing animations are hell.. never shift queue after casting an ember spirit remnant for example
if youre a jungler - hide your iron talon and go to the rune with nothing but tangos
generally youll get more peaceful time in the forest, in some cases you can even fuck up their lanes
u can snipe flying couriers with troll creep (net them)
keep it at area between tier 2 and tier 3 and wait
u can boots of travel onto elder titan spirit (nice with tinker)
silencers 3rd skill inhibits fenix from cancelling his icarus dive, allowing u for ez kills in lane (also very good later to autoattack egg from range)
use naga siren as a support to compeltly destroy enemy omniknight support. song when he ultis, net when he repels, make diffusal lategame
stack big camp as jungling enigma while farming the 2 medium camps with eidolons, then cast midnight pulse on stack and let creeps run to you, fight in distance where creeps turn. very ez farm (soulring brown boots mek/dagger at minute 8)
Remember that it's completely acceptable to use Lich ulti's ministun just to interrupt an important channeling ability, like a BKB'd Enigma Blackhole or BKB'd WD with totem, or to cancel the tp from a BKB'd enemy core if you are the only one who can pierce magic immunity by that point.
You can totally use Axe's Culling Blade (preferably with Aghanim's) on a creep as a poor man's Centaur Stampede if a teamfight didn't go your way.
range heroes can farm ancient lv1 by buying 4 gg branch and plant it on (radiant secret shop)
You can prevent an enemy carry from farming their ancient stacks by using Lich's ultimate on them.
whenever u play pushing hero like chen, always said this to your teammates "guys i need to go, can we push". 5 minutes later u got a rax.
dont fight with your team ever unless you're 100% sure you'll win the fight while not being useless
Pick Death Prophet in Normal Skill Bracket.
Pick Omniknight in High Skill Bracket.
Pick Spectre in Very High Skill Bracket.
If damage is reduced to 0 then it will not cancel your blink dagger. Since abilities like Borrowed time and False Promise (Oracle Ult) fully negate all damage, you will be able to use your blink dagger even if you're under attack.
For techies:
1)Select planted mine(or unit) with you
2)Use your skill on icon in group(beside your hero icon)
3)You'v got many mines in one point, it does not give the enemy way to focus your mines.
Witch Doctor:
Death ward provides a small area of vision, but will not work for high ground / into rosh.
Death ward can be micro'd to attack selected targets, it also blocks pathing, similar to planting a gg branch, but can be phase'd through.
Death ward can miss, with ags upgrade if it misses a target, further bounces will also miss, so always micro ward onto heroes without evasion if you have a chance.
Death ward damage is not reduced by damage block like crimson guard.
Brown boots ags is the best wd build ever.
edit: aether lens will increase cast range of death ward, but does not affect ward's attack range, or ags bounce range.
dont fight without your carry, esp if youre losing or he tells you to get back, no ulti, tp cd etc etc
-Pressing attack move (A plus right click by default) will make your controlled unit move to a location, stopping to attack anything in aggro range. Very useful for sending illusions and creeps down a lane all the way to tower.
-You can also hold shit and issue multiple attack move commands. This way you can clear multiple jungle camps with illusions like naga and tb illusions.
-You can issue a move command immediately after attacking to stay in range of a hero. I hear you can even hit stop and cancel backswing or issue attack move commands in case they go out of los, but I just move, attack, move, attack. It will greatly help you stay in range of heroes.
-You can stop casts, attacks by issue a stop command (default S key). You can also setup in options to never cancel a tp from any action except stop if you like to spam move commands while mid tp.
-If you manually cast an orb effect like viper's poison spit or drow's frost arrows it will not draw creep aggro in lane. It will if you use auto cast.
man most of these are really basic.
maybe tips for a 2k-3k player.
i was hoping some of our 7k dotabuffers would reveal some amazing tricks and tips.
create mp3 to remind yourself of checking rune every ~1:30, buying wards, smokes, night time, etc.
basically whatever you need to improve
time your mp3 properly
start playing mp3 when the game begins, you are now playing with madhax. do it enough and itll become 2nd nature
instant 8k
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Let's start some nice discussion.
Things that you don't think everyone knows.
Specifically things about the overall game, not specific heroes.
I'll start: you can share certain regen items with your team, for example ring of health. It's even more useful now that many supports buy aether lens.