Sniper is almost a good support now. Shrapnel deals 825 magic damage in aoe (if you stay there for 10 seconds, ofc). High damage, long range and low cooldown ult is welcome too.
I mean, in my opinion each and every hero in the hero pool deserves a degree of relevance, and this last patch almost hit the spot well
he has an insane range with dragon lance, that is good enough. The problem is bad players who overestimate their talents and feed
Give him vision equal or even greater than his overall range+ dragonlance..... I dont understand why call him sniper when he cant see his maximum attack range??wtf?
Actually there is no problem with sniper. The real problem is that there are a lot of counter pick of him in this meta. most of them are initiators with blink dagger. Beastmaster, DragonKnight, Invoker, Lion, Sven, Jugg, slardar, between others
What if he had a lifestealer-esque Magic immunity ability? Replace take aim with something like that and give him increased attack range.
when he is near trees he can attack without breaking invis, he has a passive that gives him, true strike if he is in high ground, more range and comeback with ministun.
Guys i said relevant, not OP. No need to squeeze your creative juices out dry to fit his lore because that would just break the balance again. Geez if sometimes i think icefrog has off-point patches with the game, everyone else have 180 degrees turnaround aim of the goal.
Give him range cleave for easy farming, stacks with battlefury. Also nerf tinker kappa lul
Its possible if you rework headshot...
Or maybe sharpnel... Damage buildings... (Like a long while ago)
But still uses charges...
If headshot grants either a definite stun and/or true strike/accuracy he'll be relevant as a situational hero... To counter evasion
..
Everyone keeps bringing up the old headshot that mini stunned and had true strike. I think sniper needs stronger kiting ability, which is his strong suit. replace headshot with an ability that stacks on hit for heroes, fury swipe mechanic but not damage, but maybe a ranged cripple that lets him keep placing shots out of harm's way.
For example call it suppressive fire.
Sniper's attacks proc a debuff on enemy heroes slowing their movement with each hit. Max slow reached by 9/7/5/3? Attacks. Something along this line. Maybe enemies take 15% more right click from snooper when max slow but that might be too much
You just build Windlane, SnY and phase boots http://www.dotabuff.com/matches/2433374656 than you can kite a slark
Movement speed or starting damage
His farming speed is not that fast and he can't really farm heroes as well as viper does (or any other hero harasser but can't flash farm cores)
More kiting abilities will give him more hero killing potential,and more starting damage can make him farm faster and become more relevant
assasinate becomes global (within vision) , increase str gain, introduce aghs. could be done
Dude just reduce shrapnel cd and activation time, bam, fixed. That's why he was op on 683 or whatever cus instant shrapnel with low cd, they just over nerfed it.
just give back true strike to his 3rd passive skill and give some base movement speed& nerf attack speed to balance
Nerf headshot and take aim, merge them into one ability, then add a new ability for more utility?
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