the tb one is bad, there r a lot of times where u want reflection to copy the enemy (eg. luna, radiance, am)
embers is horrible, it makes it so he cant triple remnant properly lmao
the whole point of making aghs is so that theyre pseudo viable, but most of these rnt.
@Road to Crippling Depression
The way I was looking at Ember's was, it allows him to be aggressive and Remnant into the enemy while still having one far off to escape, since this is the number one cause of death for magical Embers in the current meta. Perhaps even providing additional 2 remnants to this might make him extremely elusive.
As for TB, this is only for an extremely farmed one who potentially deals more damage than the enemy heroes, and is more so against weak supports who don't deal damage with their own illusions than cores who are farmed.
if u want a good ember aghs, make it increase flameguard aoe and make flameguard dmg increase the longer someone stays in the aoe.
I'm with Crippling Depression here by saying that a few of them aren't that spectacular, but that said the majority of them are really quite good ideas. Io with an aghs like that might just see his w/r go up from like fkn 30 percent.
clinkz aghs should make him able to consume ancients
terrorblade makes metamorphosis castable on allies and allied illusions giving them damage and armor reduction to towers if meele and gives extra range and splash damage if ranged..... a hero with metamorphosis cast on him also produces illusions with metamorphosis
maybe aghs ta should be smthn like she gets to block passively like 4 damage instances if an enemy is nearby and the refraction shield is removed when an enemy moves away works like blur maybe
ta aghs shud increase the necessary dmg needed to break a refraction block, or maybe that refraction can't be broken by magical dmg
TA Aghs should add a timer as to how fast the barriers can be broken. Like add a 0.5 delay to the breaking of one barrier to another
that tb aghs is useless cuz he is guaranteed to be the strongest person to have meta on anyway
tb aghs shud be smth like reflection pierces spell immunity, and lasts 5.5 seconds longer, or maybe pierces spell immunity and illusions deal 150% dmg, when u rlly want to shrek luna.
Clinkz Aghs will allow him to eat Ancients, also add more damage and HP increase to his Ultimate
Troll Warlord's ranged axes should have a chance for a mini stun on hit, kind of like a mini-MKB but without the True Strike
Arc Warden Aghs: all bugs and interactions are fixed rofl
PA will have True Evasion, something along the lines of uncounterable evasion. So even if the enemy has an MKB, PA retains an amount of evasion. Definitely not the same percentage as her natural Blur but reduced by half or smthng
mk aghs shud lower jingu count (as in hits to activate not hits with jingu buff) to 3 and make the wukong monkeys affected by jingu (jingu benefit goes to all if main mk has the buff)
PA will have True Evasion, something along the lines of uncounterable evasion. So even if the enemy has an MKB, PA retains an amount of evasion. Definitely not the same percentage as her natural Blur but reduced by half or smthng
its rlly crappy design philosophy to make something completely 100% uncounterable
the original design for blur sounds cool only people miss attacks on you so whats the point of reflecting them?
maybe something like blur gives 75% magic resistance for the next instance of magic dmg after the you take an instance of magic dmg.
PA aghs : Coup de Grace is now a 700AOE that applies the same passive on PA melee allied heroes.
Broodmother AGHS upgrade: Double the stats of her children, the armor, atk spd, mov spd, atk dmg, mgk resist, hp, and all the other stats.
broodmother aghs shud make teammates also get the web buffs, maybe also increase the regen and or other aspects like web aoe etc
or for the ember aghs it adds a new "activate fire remnant" that select an individual remnant while having the original "activate fire remnant" select all active remnants
Spectre = Dispersion and Desolate pierces through spell immunity
Illusions get dispersion
Ahhahahshhswe sbdgsbhdjshdj xd
Lc agh: everyone in 900 aoe radius are forced to stop whatever they are doing and watch the duel. I'm not sure about magic immunity interactions, but it sounds crazy doesn't it?
@Road to Crippling Depression
Your idea for broodmother aghs sounds way overpowered... Remember, Slark's aghs is quite similar and has a very small AOE, whereas brood gets +8 webs as a level 25 talent and can be cast globally... It would be insane to deal with especially because webs are permanent and indestructible until brood removes them herself...
The reason I give PA damage reflection is because she has too many counters to evasion compared to before: mkb, bloodthorn, silver edge, solar crest and hex... Giving her magic resistance would be insane, she already has evasion and would thus also kill off supports no matter what duration her BKB is... I give her damage reflection for the same reason AM has spell reflection despite having mana sheild...
Spell reflection is good cuz disables counter am not the magic dmg itself
Also she cud always solo kill supports
Also hex doesnt counter evasion, bloodthorn and solar crest (solar crest isnt that good against evasion anway) cant do it thru bkb and these items cost a lot. The brood aghs isnt like slark aghs, cuz slarks aghs sucks and slark aghs makes people untargetable, brood aghs can be used as a pseudo mirana ulti, and to help shift her role to also include more teamplay
AW: Flux isnt disabled by being near an ally and deals extra DPS, slow.
or
Spark Wraith is permanent
@KEEP IT PMA so if PA's crit is now an aura on a 700 AOE, what if Sven and PA give Alche (If they have him on their team) an agha buff, Sven's damage will provide a bonus on PA while Sven (Possessing a Daedalus) will have more proc chance and crit damage and both of them has massive crits... THAT'S ABSURD
@Makunouchi Ippo
You make a fair point but you forget that a PA, Alch and Sven in the same team would be extremely greedy... I know this line up is very common in normal skill and does work out because the enemy team also afk farms expecting to catch up with those heroes, but these analyses should only really consider 5k+ games and professional matches...
An AOE aura providing crit wouldn't be seriously OP but it would be too similar to Sven's aghs, and remember, he can't afford to occupy a slot with that item... Same would go with PA... Which is why I wanted to come up with something different that could actually serve as a viable late game option similar to how AM carries Aghs in specific games now...
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Since Sunsfan's new Aghs power rankings list came out (https://www.sunsfan.gg/aghs706/) I thought I'd give it a try to come up with ideas for Aghs upgrades for heroes that don't have them, since Icefrog obviously wants every hero to have one.
Mind you I'm making this up as I go along and any suggestions or changes are welcome.
Arc Warden: Reduce the cooldown of Tempest Double to 18 (0 downtime) (potentially overpowered)
Broodmother: Increase bonus damage and lifesteal of Insatiable Hunger to 100/140/180 (kinda boring)
Clinkz: Allows clinkz's attacks to split shot (hit two targets) for the duration of Strafe (probably useless)
Death Prophet: Allows DP to lifesteal 25% from damage dealt from spirits for the duration of Exorcism (potentially useless)
Dragon Knight: Permanent Dragon Form (as suggested by Sunsfan)
Ember Spirit: Allows Ember to individually travel to a Remnant laid down without travelling to the others or destroying them (kinda like Storm)
Io: Allow Tether to individually connect to two ally heroes and increase the break distance to 1000 (discussed earlier in an older topic)
Lycan: Makes wolves tankier (not sure how much exactly) and gives them truesight (in exchange for older necro build)
Monkey King: Allows the Wukong's command soldiers to move as Monkey King moves, but they cannot attack while in motion (similar to Riki's aghs)
Phantom Assassin: Gives a chance for a physical attack dealt on PA to revert and reflect onto the attacking enemy with a 200% crit (similar to AM's passive Aghs upgrade)
Slardar: Corrosive Haze works on allies as a buff for half the value (as suggested by Sunsfan)
Spectre: Any items used by Spectre (except BKB, Abyssal and the like) such as Manta or Butterfly are duplicated by all Haunt illusions for the duration of the ability (making it harder to find the real one)
Templar Assassin: Psionic traps are indestructible (Quite weird, but can't think of anything else)
Terrorblade: Illusions formed by Reflection (his Q) are copies of Terrorblade himself instead of the enemy hero (numbers stay the same)
Troll Warlord: Any unit attacking Troll Warlord for the duration of Battle Trance will have their attack speed reduced by the same amount (Not BKB piercing)
Keep in mind, most of these heroes are extremely 6 slot dependent and cannot afford to hold a scepter, so not all these upgrades are as OP as they may sound, similar to AM's Aghs which I think is quite overrated.