your lane pushes
you have 2 ranged creeps
you have 1 ranged creep and enemy ranged creep dead
you have more creeps
you autoattack creeps
you dont deny/attack your own creeps
your support nukes waves
you never pull
you have an aquila active
you are wk and your auta is active
venge passive and lina passive and so on
when the enemy pulls 3 of your melee creeps to his ranged creep.
and u dont do anything about that, its gg too. call afk and end
you're lane shouldn't push if you actively deny your creeps at 50%. It gets fucked up cus supports don't know what they are doing.
Ranged creeps are the easiest way to tell
If you have more ranged creeps then they do the lane will push to their tower 99% of the time
And so on and so forth
sometimes my supp gets tired of pulling and comes to the lane around 5 mins and goes "let's push towers" and starts autoing the ranged creep.
That's another instance where the equilibrium is gone, so's your farm potential. These are good games to try dagon 5.
To deal with 2 ranged creeps, aggro the enemy creeps by right-clicking ANY enemy hero across the map. Then pull the enemy melee creeps near your ranged creeps and start hitting your ranged creeps as soon as their HP drops below 50%.
That's why supports job is to zone out enemy offlaner with carry help. That should be the focus to winning lane more than pulling. Pulling is to pull it back when it goes out of whack, not so selfish supports can get some extra xp gold, make me cs under tower and then push the lane way out.
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How do you become aware if the lane equilibrium are about to go wrong soon? I mean something like knowing if your creep are about to go to enemy tower soon or know it in forward if you are trying too hard to maintain lane equilibrium that you end up unconsciously pulled it towards your tower?