mostly it's to kill the range creep and getting safer lasthits, you can also use it to keep one of your creeps in mid HP to get free harass onto idiots.
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
remember to blood rage the enemy ranged creep
you can also use it to keep one of your creeps in mid HP to get free harass onto idiots.
can pls explain more? Sorry I am an idiot
enemy creeps aggro onto you, they'll start running around, that means if one of your creeps is near LH but not there yet you just pull aggro and the opponent is waiting for a last hit there
so he gets tunnelvision onto that last hit and you fuck him because nothing is hitting that creep.
Securing last hits - just when the creep is about to die, use creep aggro. The nearer you are to the creeps the higher chance you will get the last hit, this applies to your enemy as well because he will be farther or be out of range (you wont get harassed as well)
Using creep aggro to harass ( what cookie mentioned)
Maintaining creep equilibrium
Performing double waves
Makes sense. come to think of it, i do some of these unconsciously, but not at an effective rate perhaps. I do the deny ranged creep every opportunity I get though and most high 2ks don't realize how much its worth until theyre a few levels behind
In 1k i find creep aggro useful only if i want to get my 2 ranged creeps below half hp so i can deny. My opponent is going to auto hit creeps anyway and give me free gold and xp.
If you keep pulling aggro, the enemy creeps will take more damage than your own wave since 2.3 sec is the time wherein the enemy wave is walking towards you while your own creeps are hitting the enemy wave. Thus, it imbalances creep equilibrium especially when you draw aggro the enemy wave towards your ranged creep; this in turn makes the enemy wave stronger and pushes faster since the enemy ranged creep is still preseny while yours is dead. How to create double waves? In the early game(first 12 mins), you can freely hit the enemy creeps to kill their waves faster but this is not recommended unless the enemy mid/offlaner is missing thus making your double wave deal massive damage to their t1 tower or maybe even destroying it before they can react. Double waves are not useful when the enemy is in your lane because pushing the wave will just help them get more exp. This is the reason why offlaners in lower brackets thrive and become strong because poor creep equilibrium management.
u can fuck other lh, here how
aggro enemy melee creep about to hit ur melee creep
enemy melee creep stops his attack on ur melee creep, ur melee creep doesnt lose hp, enemy mistimes his lh because enemy creep has 15/30 more hp because you stopped 1/2 sword swings on him in a short time
if hes dumb he wont realize what ur doing right away either lmao
Double waving in the midlane is useful even if the enemy is in lane, mostly against weak early heroes who can't lh under tower (invoker, sniper, sf)
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When should i creep aggro in midlane?