For position 1, 2, 3, 4, and 5:
Actual impact for the team in the particular game followed by the game plan of the team
A carrys impact is measured by Coming online As soon as possible. Due to the type of hero typically played in pos 1 (stronger later on), then it's logical that gpm/Xpm really matters.
But then coming online early is also not just about how soon you get levels and farms, but start to make an impact with your rotations.
If you contribute by team fighting, you should have high HD. if you contribute by taking towers, you should have high TD. Or both.
High gpm converts into better item timings, converts into taking objectives faster than the enemy, converts into destroying the ancient before they do, converts into you carrying your team, so consider all of the above.
are gpm /xpm on average lower in stomps btw?
yes if you end in the first 20-25 minutes and the carry actively participates in tower pushes instead of farming. gpm will still be good but not great, xp will be shit unless theyre chain feeding
lane manipulation is something like top 3 most important thing of what a carry must know how to do
knowing when to do what is very important. stats dont even show a quarter of the full picture.
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Is it just about
1. GPM
2. XPM