I've watched the game in question and have some comments to possibly improve your game. As a preface, the lane going bad is not entirely your fault. Slark is my main carry hero, and I know the Underlord matchup well. Your slark needs to start with an orb of venom, 2 or 3 iron branches, and plenty of regen to bully the Underlord out of xp range before he gets any levels, as Underlord is weakest at level 1 in the laning stage, while Slark's essence shift and your Shadow Word heal will allow you two to keep the offlaners away from the lane permanently if played correctly.
If we focus on things that are entirely within your control, then I hope to make it clear that the small detail of the pull camp is a symptom of a much bigger problem. Your starting items are the huge detail that caused the problem in your laning stage. In the current meta,
it is non-negotiable to bring a sentry and at least salve tango to lane as the Hard Support!I almost always start with a sentry as position 5, and the times I don't I immediately send one to me via courier with the bounty gold (usually if I go boots + tango as starting items on specific supports).
Let's talk about what you did purchase to start. Your purchase the components of Urn and don't even finish it until the 12 minute mark! I understand and appreciate the greediness of rushing an Urn to take advantage of a Slark kill lane (even though Slark did not understand his matchup enough to dominate at his level 1 power spike). Not finishing it simply puts you worse than if you finished Urn. I am sure the first 10 minutes of the game would have went much smoother if you came to lane with a salve, a tango, the sage's mask, sentry, and clarities and mangos to spam shadow word on the Slark!
If I were your Slark and saw your starting build I would have you rush the urn and we would bully the offlaners and never let them get within xp range, even if we didn't get any last hits. Know that it's mostly the Slark's fault the lane was lost, but your starting items dug his grave even deeper! Let me know if you would like in-game coaching.
I totally agree with what you say. I just feel so greedy with my starting gold that I rarely buy any salves on any role lol. I think I should do away with that kind of mindset. Yeah, I should've brought those things that you mention. As for coaching, no thanks, I don't play that regularly to use a coach. Thanks for your offer though.
I m lazy to read any question that are too long can anyone summary it ?
when i play as a suppport i literally start with 2 sentries most of the time just so this doesnt happen, lul
Yea, I feel that. My windows sound settings was bugged and needed a restart, but I pressed the PTT talk button and my steam crashed during a crucial push. Peruvians didn't pause for me, I was gone for 20 seconds, and then I come back to 3 dead and me in fountain. small details are great.
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The fact that a tiny-teenee detail can cause you a game is fascinating. Take my last game as Warlock for instance, in the beginning of the game enemy Lion blocked small camp, I noticed him go but didn't see him put the ward, so I hoped he bodyblocked the camp as he went there close to the 1 minute mark, which I occasionally do as an offlaner support. Turns out he DID put a ward so I ordered a sentry. Usually I would put the ward in the center of the spawn, deward, and then kill off my own ward, but when the courier brought the sentry, it was the 2:50 minute mark. If I had done as always, I would lose another creep-spawn so again, I hoped that the enemy ward was in the southern part of the spawn. But this son of a very nice woman had put his sentry right in the north-west corner of the spawn. By the time I brought another sentry and opened the spawn, my Slark had died and been non-stop asking me to pull even though I explained him the situation. As a result, his laning stage was ruined, which in turn resulted him to buy Midas, be completely useless throughout the game, and eventually of course we lost.
Sure, it was ultimately my fault - I should have brought a sentry before the laning stage, but still - this amazingly sucks.